Building Shader Using Reflection Map
In most cases, all it takes to create a beautiful and realistic architecture building shader is two simple maps (and a cube with UV mapping):
1. Diffuse Map
2. Reflection Map (or Mask)
To create the example above, feel free to download from our free section the following sample: ARC0291T_SQ_V2
As a reminder of our naming conventions, this texture is tileable in all directions (T) and is square (S), and in rare cases we use (MT) for Mirror-tiled textures.
Most of the Texturama Architecture collection contains both Diffuse AND Reflection Maps, and if there are any non-tileable facades with unique outlines, they come with vector paths within the JPEG files.
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Vectors In JPEG Files