Building Shader Using Reflection Map

In most cases, all it takes to create a beautiful and realistic architecture building shader is two simple maps (and a cube with UV mapping):



1. Diffuse Map
2. Reflection Map (or Mask)

To create the example above, feel free to download from our free section the following sample:  ARC0291T_SQ_V2



As a reminder of our naming conventions, this texture is tileable in all directions (T) and is square (S), and in rare cases we use (MT) for Mirror-tiled textures.

Most of the Texturama Architecture collection contains both Diffuse AND Reflection Maps, and if there are any non-tileable facades with unique outlines, they come with vector paths within the JPEG files.

 
Post
June 5, 2022
Eric Smith
Share